Social Capital and Venture Creation: Identifying Entrepreneurial Opportunities in the Chinese Digital Game Industry

Authors

  • Gejun Huang Soochow University

Keywords:

Gaming entrepreneur, social capital, opportunity recognition, opportunity evaluation, Chinese digital game industry

Abstract

This article explores how entrepreneurs in the Chinese digital game industry initiate their venture creation by investigating the relationship between their social capital and key steps of identifying entrepreneurial opportunities in the premarket entry stage: opportunity recognition and opportunity evaluation. Drawing on semistructured interviews with 33 gaming entrepreneurs in Shanghai, the findings show that social capital plays a minor role in their recognition of opportunities, whereas it substantially affects their opportunity evaluation. These entrepreneurs adopt varied approaches to accessing and mobilizing social capital given their situated industry sectors. Those who focus on commercial game products or services prioritize specific members of professional networks, while those on indie and fledgling game products and services rely more on diverse ones. Such a difference in networking practices is subject to the industry’s overarching dynamics.

Author Biography

Gejun Huang, Soochow University

Gejun Huang is a lecturer in the School of Communication at Soochow University. He earned his Ph.D. degree in Media Studies from the Department of Radio-TV-Film, UT Austin. His research focuses on the global game industry, media entrepreneurship, cultural policy and creative economy, and the sociocultural impacts of digital media technologies. He has published in peer-reviewed journals including Chinese Journal of Communication, American Behavioral Scientist, and Information, Communication & Society.

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Published

2021-05-12

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Section

Articles