Using Radical Co-Design to Create and Develop a Technology-Based Solution to Improve Post-Release Outcomes for Formerly Incarcerated Women: LindaBot

Authors

  • Michele Jarldorn University of South Australia
  • Susannah Emery University of South Australia

Keywords:

chatbot prototype, chatbot, LindaBot, radical co-design, non-reformist reform, formerly incarcerated women, research methodology

Abstract

Most women exiting prison face profound disadvantages and are likely to struggle with poor mental and physical health. Rarely are women furnished with the resources needed to flourish post-release, and seemingly simple-sounding tasks like getting formal identification are quite complicated. The contributions of lived experience to human service delivery and research are incredibly valuable, yet the ability to contribute meaningfully to interventions is rarely afforded to formerly incarcerated women. Our project seeks to address this gap through the co-design of a chatbot, called LindaBot. In this article, we discuss the method and methodology we used when working with formerly incarcerated women to ideate, design, develop, and test a technology-based solution to support their transition out of prison.

Author Biographies

Michele Jarldorn, University of South Australia

Michele is a settler living on the unceded lands of the Kaurna people of the Adelaide Plains. She holds a PhD from Flinders University and was awarded the Vice Chancellors Award for Thesis Excellence. Michele is currently a lecturer in social work at the University of South Australia.Michele’s research uses an intersectional lens to connect structural violence with social problems such as criminalisation, addiction, domestic violence and poverty. Michele is committed to privileging the voice of research participants through the use of participatory and inclusive research methods

Susannah Emery, University of South Australia

Susannah (Susie) is a Game Designer and Lecturer of Game Design & Digital Media at UniSA. Susie holds a PhD from Curtin University with Chancellor's Commendation which explored the application of social empathy to game design. Her research interests are around the ability of games and digital media to promote learning and social change.Susie has worked as a game and narrative designer on several award-winning and nominated games across PC, console and mobile around topics including domestic violence, gender equality and climate change. Susie is committed to promoting diversity in the games industry and holds a lifetime position as an International Women in Games Ambassador.

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Published

2024-01-29

Issue

Section

Articles