Civic Creativity: Role-Playing Games in Deliberative Process

Authors

  • Eric Gordon Engagement Lab; Emerson College
  • Jason Haas MIT
  • Becky Michelson Engagement Lab; Emerson College

Keywords:

deliberation, role-playing games, democracy, civic participation

Abstract

This article analyzes the use of a role-playing game in a civic planning process. We focus on the qualities of interactions generated through gameplay, specifically the affordances of voluntary play within a “magic circle” of the game, that directly impact participants’ ability to generate new ideas about the community. We present the results of a quasi-experimental study where a role-playing game (RPG) called @Stake is incorporated into participatory budgeting meetings in New York City and compared with meetings that incorporated a trivia game. We provide evidence that the role-playing game, which encourages empathy, is more effective than a game that tests knowledge for generating what we call civic creativity, or an individual’s ability to come up with new ideas. Rapid ideation and social learning nurtured by the game point to a kind of group creativity that fosters social connection and understanding of consequence outside of the game. We conclude with thoughts on future research.

Author Biographies

Eric Gordon, Engagement Lab; Emerson College

Eric Gordon is a professor of Civic Media at Emerson College and the director of the Engagement Lab.

Jason Haas, MIT

Jason Haas is a Ph.D. candidate at the MIT Media Lab.

Becky Michelson, Engagement Lab; Emerson College

Becky Michelson is a project manager at the Engagement Lab at Emerson College.

Downloads

Published

2017-09-29

Issue

Section

Articles