In the Warcraft Universe We Trust: An Analysis of Transmedia Advertising Strategies in the World of Warcraft Video Game Series (“Battle Chest 3.0,” “Cataclysm,” and “Mists of Pandaria”)

Authors

  • Miguel Ángel Nicolás Ojeda UNIVERSITY OF MURCIA
  • César San Nicolás Romera UNIVERSITY OF MURCIA
  • Josefa Ros Velasco Harvard University

Keywords:

transmedia, video games, strategy, advertising, history

Abstract

This study analyzes the transmedia strategies for the top-selling titles of the medieval-inspired video game saga World of Warcraft (WoW). We use a narrative analysis method that is applied to the phenomenon of video games whose narratives are built around historical and/or fictional—inspired by historical past—storylines. The outcomes and conclusions of this contribution describe a truly complex transmedia paradigm. Concepts such as transmedia storytelling, transmedia marketing, transmedia advertising, and transmedia branding or brand story, to name a few, help us to better understand a commercial, communicative, and experiential phenomenon whose success is based on the strategic management of the stories built around the brand WoW.

Author Biographies

Miguel Ángel Nicolás Ojeda, UNIVERSITY OF MURCIA

Faculty of Communication

César San Nicolás Romera, UNIVERSITY OF MURCIA

Faculty of Communication

Josefa Ros Velasco, Harvard University

Teaching Assistant in the Department of Romance Languages and Literatures+1 (857) 452 5083

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Published

2019-03-26

Issue

Section

Articles